Commander 1 Grolnok, the Omnivore
Deck 1 Arcane Signet 1 Coldsteel Heart 1 Ornithopter of Paradise 1 Chromatic Lantern 1 Heraldic Banner 1 Honored Heirloom 1 Skyclave Relic 1 Firemind Vessel 1 River's Rebuke 1 Splendid Reclamation 1 Ugin, the Spirit Dragon 1 Consuming Tide 1 Flood of Tears 1 Blizzard Brawl 1 Primal Might 1 Decisive Denial 1 Prey Upon 1 Krosan Grip 1 Masked Vandal 1 Barrier Breach 1 Wildest Dreams 1 Teferi's Ageless Insight 1 Gaea's Blessing 1 Colossal Majesty 1 Beast Whisperer 1 Guardian Project 1 Elder Gargaroth 1 Return of the Wildspeaker 1 The Great Henge 1 Uro, Titan of Nature's Wrath 1 Hydroid Krasis 1 Crocanura 1 Galloping Lizrog 1 Trollbred Guardian 1 Froghemoth 1 Burrog Befuddler 1 Excavating Anurid 1 Steeple Creeper 1 Webweaver Changeling 1 Realmwalker 1 Bloodline Pretender 1 Faceless Agent 1 Universal Automaton 1 Birthing Boughs 1 Maskwood Nexus 1 Moritte of the Frost 1 Mistwalker 1 Merfolk Secretkeeper 1 Drowned Secrets 1 Vantress Gargoyle 1 Emry, Lurker of the Loch 1 Weight of Memory 1 The Binding of the Titans 1 Crawling Infestation 1 Excavation Mole 1 The Three Seasons 1 Vilespawn Spider 1 Moldgraf Millipede 1 Eccentric Farmer 1 World Shaper 1 Wrenn and Seven 1 Barkchannel Pathway 1 Botanical Sanctum 1 Breeding Pool 1 Dreamroot Cascade 1 Hinterland Harbor 1 Quandrix Campus 1 Rimewood Falls 1 Simic Guildgate 1 Temple of Mystery 1 Thornwood Falls 1 Vineglimmer Snarl 1 Woodland Stream 1 Arch of Orazca 1 Blast Zone 1 Bonders' Enclave 1 Command Tower 1 Evolving Wilds 1 Fabled Passage 1 Field of Ruin 1 Reliquary Tower 1 Mirrodin's Core 1 Terramorphic Expanse 1 Castle Vantress 1 Castle Garenbrig 1 Sea Gate Restoration 1 Khalni Ambush 6 Snow-Covered Island 6 Snow-Covered Forest
This deck is about value. We are trying our very best to abuse Grolnok's ability to the fullest using a whole lot of mill effects. This ensures we hit our land drops, our ramp spells, and generally just keep the frogs and "frogs" rolling for even more value.
The deck offers plenty of direct mill effects to abuse Grolnok's effect. Wheter it is attacking with frogs, or simply milling our own library, you'll be gaining plenty of value to keep the plan moving forward.
What good is a frog commander if you have no frogs! The deck runs almost every frog I could find. These help trigger Grolnok's ability to keep us churing through the value.
We also run a few artifacts that can make frogs.
The single target removal focus on fight spells to try and control the board. We are mostly focused on the early game where our card advantage should carry us.
As we move into the late game we focus heavily on mass bounce spells, Ugin, and Barrier Breach to make sure we can stay alive. Our card advantage should make it pretty easy to find these.
This deck already has huge card advantage because of our commander, but we also want to make sure that we can draw into threats when our commander has been removed, pinned down, or otherwise made unusable.
Our manabase is mostly a standard two color simic manabase.
We are running a number of dual lands.
A few any color lands to help us meet color demands.
Some fetch lands to find us the colors we need.
The utility lands fill in for some card draw, removal, ramp, and hand limit removal.
And finally we fill the rest out with some basic lands.
We are running a mostly artifact based removal package. We tend to throw alot of cards into exile, so land based ramp can be hit or miss as we exile away our deck.
However we do run a few cards outside this theme.